Bugfixes
Brute Force Attack » Devlog
Updated to version 1.0.1, which contains a few bug fixes to bugs found shortly after release.
* Fixed pressing Edit Walls not toggling walls off again. * Fixed clicking a research but out of pricerange assembly button opening research menu. * Simplified healing enemy healing code slightly. * Removed any kind of automatic autosave deletion, fixing a bug where it would be deleted if one entered assembly editor. * Fixed waves being able to be started when they should not be. * Fixed being unable to start waves during a specific point in the tutorial. * Fixed a few minor issues with enemy deaths, including healthbars remaining post datastream entry. * Fixed base module targeting being jittery with fast rotators and prediction upgrade. * Possibly fixed Memory Wipe not working occasionally, can't reproduce it anymore. * Added a header to the highscore window.
Files
StandaloneWindows.zip 17 MB  
 Dec 10, 2017
StandaloneLinux.zip 22 MB  
 Dec 10, 2017
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Brute Force Attack
A classic-style tower defence game with some experimental features and shoddy game design.
| Status | Released | 
| Author | Lomzie | 
| Genre | Strategy | 
| Tags | 2D, Colorful, Endless, Futuristic, Singleplayer, sourcecode, Tower Defense, Unity | 
| Languages | English | 
More posts
- Release?Dec 08, 2017
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